
How to submit a game report
- Test gameplay. Move, use the camera and perform actions. Note the device model, LSX4 version, settings and any defects. A menu or a single screenshot is not enough to call a game Playable.
- Mark in LSX4 iOS. In Library view → List, hold a game for 4 seconds and release for Unplayable, or hold for 5 seconds for Playable. These actions are also in the game menu. After your first public-consent confirmation, a mark publishes immediately. Playable appears in the app and here; Unplayable appears only here. Open your highlighted Your report entry in Tested compatible games to add or replace an optional screenshot or screencast. Other users see updates after refreshing. Android long-press marks remain local unless submitted separately.
- Send a short report. Use Submit a report, add your game and device, write a short note, then review the public fields and press Publish report. Choose Low FPS if gameplay works but is too slow. You can add a local screenshot, a local screencast or a public YouTube link.
No game files, saves, logs, serial numbers or email addresses are needed. Community reports are user-submitted and unverified; they do not change the curated Playable total automatically.
PS4 AND PS5
Game
compatibility
Tested games, screenshots and gameplay videos.
Filter by platform and result.
Playable titlesPS4 + PS5
Plus 5 Low FPS entries, tracked separately.PS5 games
PS5 · VIVOvoid tRrLM();++ //Void Terrarium++
Playable↗
PS5 · VIVODreaming Sarah
Playable↗
PS5 · VIVOGod of War Sons of Sparta
Low FPS↗Real gameplay captures from the public project. Sons of Sparta reaches gameplay but remains Low FPS; it is not included in the Playable total. Open a title for its source evidence.
Compatibility list
Results depend on your device, driver and app version.
Check the source evidence for each game.













































































































No matching games
Try a shorter name or a different platform.
Not listed does not mean incompatible - it may not have been tested yet.
iOS community reports
Game results from iPhone players, including Playable and Unplayable. Playable reports also appear in LSX4’s shared iOS list. Attachments added by their author are public after refresh.
Connecting to iOS reports…
Android community reports
Device-specific reports from players, separate from the curated list.
Results depend on the phone, driver, app build and settings. FPS is self-reported, not a site benchmark. New reports appear here after saving; visibility on other devices can take a little time.
Remove a report using a saved private key
Gameplay videos
Video demonstrations linked by the project.
Compatibility statuses
What each status means.
- Playable
- Listed as Playable by the project. This is a reported compatibility status, not a guarantee of a fixed frame rate, perfect graphics or a completed playthrough on every device.
- Low FPS
- Gameplay is reached, but performance still needs work. These five entries are not counted in the 104-title Playable total.
- Not listed
- Unknown, not automatically incompatible. This index includes published results only, not the larger untested set.
Sources and testing
The curated list uses the public Git record. Each screenshot links to its source; video links come from the same record. User reports are listed separately above.
- Snapshot reviewed
- Source revision
- cf4f75c4 ↗
- Counting rule
- 104 unique Playable titles.
The two PS5 titles are included, not added twice.
Device coverage & platform grouping
The source describes testing on Snapdragon 8 Gen 3 and 8 Gen 5 devices. A title’s reported device is shown only when its capture identifies one. Individual test builds, settings and sustained FPS are not consistently published.
The general Playable group is presented as PS4; explicitly identified PS5 entries override that grouping. Two PS5 entries are already included in the 104-title Playable total. The source does not establish that both console versions of a title were tested.
Compatibility records can come from development builds. Results depend on the device, settings and app version.


